Game Rules
- Quackers is a 6 columns x 6 rows slot with dropping symbols and cluster wins.
- The minimum bet is £0.20, the maximum bet is £5.00.
- Each bet is 100 coins.
- A winning cluster consists of 5 or more identical symbols which are connected vertically or horizontally. Only the largest cluster of the connecting symbols is paid out.
- A game round starts on the selected bet level when the player hits the Spin button.
- Winnings and winning combinations are paid out according to the Paytable.
- Winnings are presented in the player’s currency or in coins. The player can change preference in Settings.
- The game is played in two modes; normal mode, and Bonus mode with Quack Drops.
- The Wild symbols substitute for any payout symbol. A winning combination of only Wild symbols pays as the highest payout symbol.
- Quackers uses the Avalanche mechanic: At the end of every drop, a win evaluation is performed where all winning clusters are collected and removed. The remaining symbols fall vertically until they reach a resting position. New symbols drop in, refilling the empty spaces. The avalanche continues as long as new winning combinations appear.
- Quackers has a global multiplier that will multiply every win with its current value.
- Pressing the Spin button will reset the global multiplier to x1.
- Quackers has four different duck characters, each duck has a unique feature that triggers before every win evaluation.
- Each duck can trigger its feature a maximum of three times in normal mode.
- Each duck can trigger its feature a maximum number of times in normal mode as indicated by the feature meter on the symbol.
- In normal mode, each duck has a meter that keeps track of how many times the duck’s feature has triggered.
- In normal mode, when the duck’s feature has triggered 3 times during an ongoing spin, the duck is removed from the Game Grid, leaving a Wild behind.
- When a Bonus game is pending, the ducks will not trigger their features.
- There is no limit on how many times the ducks’ features can trigger during the bonus mode.
- The ducks are persistent in bonus mode and will stay on the Game Grid until the Bonus Game has ended.
- All 4 duck characters can be present on the Game Grid at the same time, but there can only be 1 duck of each kind.
- The flying Duck, recognized by his leather pilot outfit, will increase the global multiplier when triggered.
- The dynamite Duck, recognized by his dynamite stick and scruffy appearance, will convert payout symbols into Wilds.
- The princess Duck, recognized by her silver headband, will convert every payout symbol of one specific kind into a more valuable kind. If the highest value symbol is selected, they will be converted into Wilds.
- The Marilyn Duck, recognized by her pearl necklace, will add a symbol multiplier or increase an already existing symbol multiplier on payout symbols.
- If a Coin symbol lands on the Game Grid, it will be collected or it will be discarded.
- A collected Coin symbol will show up in the Coin inventory.
- The state of the Coin inventory is saved for the player and will be persistent, even between separate gaming sessions.
- When 20 Coin symbols have been collected, the Coin game will be triggered.
- The average probability to land a coin in Quackers is not the same for every coin.
- The Coin game is played on a 6 row, 6 column Game Grid where each symbol position has its own individual mini-reel.
- The Coin game starts by spinning all mini-reels on the Game Grid.
- The Coin game uses a separate symbol set.
- Coins. Each coin that lands brings a value equal to the number on the coin.
- Chests. Each chest that lands on the Game Grid collects the values of all Coins and Chest symbols currently on the Game Grid and adds the sum to itself.
- Multiplier Increase. The Multiplier Increase symbol will add a multiplier at the end of the Coin game to any symbol of the eight adjacent symbols that is a Coin or a Chest. If a symbol position already has a multiplier, the existing multiplier will be multiplied with the new multiplier value.
- Seaweed. The Seaweed symbol does not contribute to the result.
- The Coin game uses a heart counter with three hearts.
- One heart from the heart counter is consumed for every new spin.
- During an active Coin game, all 3 hearts in the heart counter are refilled when at least one feature symbol lands on the grid.
- During a spin, only symbol positions occupied by Seaweed symbols will respin.
- If the heart counter is empty after a spin, the Coin game is over and the win evaluation is executed.
- If every symbol position on the Game Grid is occupied by a feature symbol, the Coin game is over and the win evaluation is executed.
- The win will be equal to the value of all Coins and Chests, individually multiplied by their symbol multipliers, times the current bet level.
- 3 Bonus symbols trigger the Bonus game with 5 Quack Drops.
- The Bonus game is played on an 8 rows, 8 column sized grid where 4 symbol positions are reserved for the four duck characters.
- The Ducks do not land on their reserved symbol positions, but they are moved there after the current spin.
- The Ducks are persistent in bonus mode.
- The Ducks have no limit to the number of times their respective feature can retrigger in bonus mode.
- 3 Bonus symbols where one of the Bonus symbols is a Super Bonus symbol trigger the Super Bonus game with 5 Quack Drops.
- The Super Bonus game starts with all four ducks present on the Game Grid, positioned at their reserved symbol positions.
- The Bonus game with Quack Drops ends when no Quack Drops remain or when the win cap has been reached.
- Winnings are paid out at the end of a game round.
- The maximum potential total win in a game round is capped at 10 000x the placed bet.
- A game round is immediately ended when the win cap is reached, and the wins collected so far will be paid out.
- No bets can be changed during a game round.
- The theoretical payout (RTP) is shown in-game.
- In the event of malfunction, all bets and wins are void.
- Mega Hunt: One game round at the cost of 5x the selected bet.
- Bonus Hunt: One game round with more than 3 times the chance to trigger the Bonus game at the cost of 2.5x the selected bet.
- An X-iter feature is purchased by pressing the X-iter button, selecting X-iter mode showing the cost in the player’s currency, and pressing the Spin button.
- The X-iter features can only be activated in the base game.
- The theoretical payout (RTP) for all X-iter game modes is shown in-game.
- All game rules apply in X-iter mode.
Disclaimer: Bonus buy features (including X-iter) may not be available in all jurisdictions.
Quackers Free Play Explained
A Quackers free play or demo mode is often used by players to learn how a slot works before wagering. Since this option isn’t available on our site, we provide the essential information straight from the game instead. By reviewing these details, you’ll understand how Quackers operates without needing to access a demo. This page gives you a straightforward breakdown of its main features as an alternative to free play.







