Game Rules
Squeeze is a slot with 6 columns, 7 rows, dropping symbols, cluster wins, and collectable features. The minimum bet is Β£0.20, and the maximum bet is Β£5.00. Each bet is 100 coins. Wins are paid for any cluster of 5 or more identical symbols connected either vertically or horizontally. A game round starts on the selected bet level when the player hits the Spin button. Winnings and winning combinations are paid out according to the paytable. Winnings are presented in the player’s currency or in coins. The player can change preferences in settings.
Game Modes
The game is played in two modes: normal mode and, if triggered, bonus mode with free drops. Wild symbols substitute for any paying symbol.
General Gameplay
A game round starts with new symbols filling the grid, all Feature Meters empty, and the Win Multiplier reset.
Pre-Round Random Feature
At the beginning of a round, one or more Feature Meters may fill, activating features before wins are evaluated.
Win Evaluation
Symbols populate the game grid and form winning clusters. Symbols in winning clusters are squeezed, advancing corresponding Feature Meters. After squeezing, winning clusters explode, and wins are awarded.
Squeeze Mechanism
When a win cluster forms, symbols begin to squeeze. The Feature Meter corresponding to each win cluster fills by one step, determined by the colour of the squeezed symbols. Features are determined by the following symbol colours:
- Blue: Swap Symbols Meter
- Green: Upgrade Symbols Meter
- Yellow: Make Symbol Big Meter
- Red: Spawn Wilds Meter
Winning symbols are squeezed by new symbols entering from the left and right sides of the grid. After winning symbols explode, new symbols move into place, and a new win evaluation occurs.
Bounce Back Feature
When winning clusters squeeze, there is a chance the symbols Bounce Back, increasing the Win Multiplier. After the Bounce Back, the same winning clusters remain on the screen for an additional squeeze. This can repeat.
Feature Meters
Each Feature Meter corresponds to a specific feature. Features are activated by filling the meter completely. Feature Meters empty when there are no remaining wins.
Types of Features
- Feature Swap: Swaps positions between two chosen symbols. Three swaps occur per filled meter.
- Feature Upgrade: Upgrades all instances of a symbol to the nearest higher value. If the chosen symbols are of the highest value, they upgrade to wild symbols.
- Feature Make Big: Enlarges a paying symbol to a larger symbol of size 3×3 or 4×4. Big symbols split back into smaller symbols prior to win evaluation.
- Feature Spawn Wilds: Replaces 2-6 symbols with wild symbols. Wild symbols can appear as a Super Charged Wild Symbol.
Super Charged Symbol
When part of a win, a super charged symbol fills the corresponding colour’s meter.
Bonus Game
Activation requires three bonus symbols to trigger the bonus game with 5 free drops. Feature Meters and the Win Multiplier carry over into the bonus game and are persistent during free drops.
Super Bonus Game
Three bonus symbols, with at least one being a super bonus symbol, trigger the super bonus game with 5 free drops. Prior to each free drop, one or more Feature Meters are filled. Feature Meters and the Win Multiplier carry over into the bonus game and are persistent during free drops.
Retrigger / Upgrade
Landing three bonus symbols during a bonus or super bonus game adds additional free drops. If at least one of the retriggering symbols is a super bonus symbol, the bonus game upgrades to a super bonus game. Winnings are paid out at the end of a game round.
Additional Rules
The maximum potential win in a game round is capped at 10,000x the placed bet. A game round ends immediately when the win cap is reached, and the wins collected so far will be paid out. No bets can be changed during a game round. The theoretical payout (RTP) is [GAME_RTP]. In the event of malfunction, all bets and wins are void.